About This Game Find a vaccine for your infected friend before the time runs out, but be aware your friend will relapse sooner or later and you will have to find a new vaccine in a new randomly rebuilt house. Will you be able uncover the mystery to save your friend once and for all!? Vaccine is a new approach on Survival Horrors inspired by those of the 90s. You can choose between the two members of a special bio-hazard rapid response team, each starting with their own unique differential abilities. They are trapped in a strange house populated by dangerous mutated creatures, they will have to find a vaccine for another team member who is infected with a deadly virus. Unless you uncover the mystery of the house, every time you bring back the vaccine, the infected team member will relapse and you will be presented with a new randomly rebuilt house. You will be able to gain experience points from different actions and use them on the skills you think will be more beneficial, bringing a more tactical approach compared to the games it takes inspiration from. 7aa9394dea Title: VaccineGenre: ActionDeveloper:RNCPublisher:RNCRelease Date: 21 Feb, 2017 Vaccine Download Windows 8.1 vaccine composition. vaccine development. vaccine dengue. vaccine origin. hib vaccine full form. iphone vaccine. panda research usb vaccine 1.0 0.50. vaccine 2 months. panda usb vaccine 2017. pc restore vaccine. free vaccine clinic. vaccine for free range chicken. pcv vaccine in full. hpv vaccine full name. free download vaccine schedule. attenuated vaccine hindi. vaccine 1986. usb vaccine panda antivirus. vaccine invented by. vaccine in hindi meaning. tcv vaccine full form. vaccine impact factor. flu vaccine patch. full vaccine list. vaccine certificate. vaccine box price. full vaccine inserts. vaccine vial monitor stages. bcg vaccine dose full form. vaccine free pediatrician. free vaccine shots for dogs. vaccine at birth. vaccine vs vaccination. vaccine mcq pdf. vaccine package inserts. vaccine 411. flu vaccine full of mercury. vaccine driver's license. panda usb vaccine softpedia. vaccine bold free font. mr vaccine full form in hindi. free vaccine in health center. vaccine of chickenpox. meningococcal vaccine free australia. free rabies vaccine for humans. vaccine virus. vaccine deaths. vaccine of malaria. mmr vaccine rare side effects. vaccine definition english. flu vaccine free uae. vaccine laws singapore. yellow fever vaccine london free. vaccine detox. vaccine gardasil. macrophage vaccine. open vaccine android. vaccine ka full form. live vaccine hindi. vaccine side effects I find this game kind of charmingly bad, but it's still bad.Survival horror classic tank control roguelike with:- More awkward tank controls than even genre-norm- Absolutely no sound effects for enemies thus partially missing the point of RE's fixed camera angles- Pretty shoddy balancing- Fairly unnuanced combat- You can get screwed pretty fast by just encountering the wrong enemies too early- Doesn't have a lot of content or variety- Game doesn't explain its own mechanics wellHowever, you can knife everything to death like you're a character in Fist Of The North Star if you get rolling enough to level up and the writing is like, adorably typo-riddled.I find it kind of charming in its neverending naffness, but I don't think this is a game for most people.. This is a game that many will want to enjoy, but the truth is that we've been vaccinated by far better options for the price point of this title. While the artistic choice to have this look very similar to the Playstation-era Resident Evils is a nice call, it lacks many of the key gameplay elements that helped define the series as one of the heavy hitters of the late 90s, including, but not limited to:No map functionNo 180 turnUnable to manually reload in menuNo auto-aimDeath is a complete reset (no saves)Unable to customize controlsWhat this leaves is a game that takes too much from the inspiration to the point of imitation, while emulating all the flaws that have been removed with newer releases in the Resident Evil series. I'm quick to forgive limitations of older Resident Evil-style games due to them being made over two decades into the past, but this game has no excuse to fall victim to the same issues.And let's talk about the RNG, since that's important for gameplay in this title. You can have scenarios of giant four-way rooms that can lead to halls into more four-way rooms, only to lead to either walking into a new camera angle to instantly be mauled by an enemy, or waste several minutes just to land into a corridor with a broken door to greet you. At the start of the game, it doesn't hurt too much, outside of wasting ammo, but from night four onwards where they lower you to 10 minutes and remove 30 seconds each successful run, that kind of RNG can be life or death. Coupled with randomly generated keys strung throughout the map for certain doors, it turns what should be a test of a player's skill into a dice roll if one can continue onward and unlock the true ending, which takes nine successful runs. A reminder that if a player fails due to time or death, they are stripped of all items \/ levels \/ progress and begin back at the first run with 30 minutes, which is enough to cause most players to shelve the game.In regards to controls, it takes inspiration from Code Veronica, where it is partly still images with a few full 3D segments, but it doesn't have the digital controls to manuver like CV and beyond brought to Classic Resident Evil. This means cumbersome tank controls for the sake of tank controls, where some rooms have 3+ angles to disorient a player. This can cause a player to accidentally run into enemies they are trying to escape from, which can lead to a failed run.There's a puzzle with laser beams, but it seems that if one just places dots in a diagonal line, it auto-wins. I've yet to encounter any additional puzzles, nor see others streaming the game encounter such things. These laser boxes are discussed in random notes in RE fashion and tie into the true ending requirement.The worst part of the game is the level system, since one would think it would encourage players to replay the game, since they can only grow stronger, but it's poorly implemented. After increasing Aim and another ability, the knife allows the player to suddenly fight like they're Kenshiro from Fists of the North Star with how damaging and how fast they swing the knife. The entire time they're swinging, they gain massive exp due to the risk involved, which allows a player to cap out by 4\/9 runs. Due to levels capping at 10, this removes incentive to fight from that point onwards, and makes it more clear with the timer that what should be a rewarding gameplay element is just there to stall you for the timer. And by that point, if a regular enemy gets in your way, you can knife them down in seconds. I feel that if the level system carried over upon death, and had a higher cap to keep players engaged, it would make the game better overall.Translation is bad as well, since it will say "you picked up 9mm gun" and then it's really just ammo. Letters and other things will have errors, like repel will cover your "small", and Luck stat doesn't explain what it does.The last thing I want to touch upon is the menu, since it is horrible. I have a hard time figuring out what I have selected due to color choices used for the cursor, and find myself having to rely upon the text descriptions to accurately relay what I'm highlighting. Use something bright like green to show what is picked, as opposed to a very light brown that blends in. I also dislike that the health is a set value that blends into the menu, despite Resident Evil having the health conditions and other things to make it obvious all players. I'm an idiot and did not expect the 50 health to actually be 50 health, though I connected the limping animation to dangerously low as in Resident Evil titles. Also, it misleads with gun clip as the ammo icon, when it means to show bullets. RE used ammo boxes for this reason, since a clip usually means a full refill, while the ammo boxes had a specific count. Imagine my horror when I found out I didn't have 14 clips of full ammo due to RNG, but only 14 shots when I ran out of bullets in a filled room.I will gladly update this review if the game is updated, but as it stands, it succeeded in making a 1996 game in 2017, which is not what I expected. I would like a map function at the very least that fills in as I explore, and would love options for things like auto-aim (or tie it to aim level) and things like quick turn \/ digital controls (or again, tie them to levels), and would love for some kind of save or progression system. I feel that these can be accomplished through patching over time, and create a better game as a result.And one last thing, since I may as well ask for a pony that can fly, but difficulty levels like Resident Evil would be welcomed, with perhaps a beginner \/ casual that removes the timer element, and the current game being expert \/ extreme. There's lots of promise, and I'd love to see this game reach other players as something fun and enjoyable.. I know I just bought the game but I already own it on Wii U AND PS4 because the developer is awesome. This is a ONE PERSON DEVELOPING TEAM....ONE GUY MADE THIS! If you love classic, original Resident Evil with a mix of Rogue Like gameplay, then this is for you! This game ain't easy and be prepared for a LOT of deaths lol You can be lucky and not find an enemy for ages and when you least expect it, the creepy crawler dudes kill you! :@ haha BUY BUY BUY!!!! Highly recommend you also check out FreezeME too :D. I find this game kind of charmingly bad, but it's still bad.Survival horror classic tank control roguelike with:- More awkward tank controls than even genre-norm- Absolutely no sound effects for enemies thus partially missing the point of RE's fixed camera angles- Pretty shoddy balancing- Fairly unnuanced combat- You can get screwed pretty fast by just encountering the wrong enemies too early- Doesn't have a lot of content or variety- Game doesn't explain its own mechanics wellHowever, you can knife everything to death like you're a character in Fist Of The North Star if you get rolling enough to level up and the writing is like, adorably typo-riddled.I find it kind of charming in its neverending naffness, but I don't think this is a game for most people.. If you played PlayStation in the 90's, the tanky controls and slightly unresponsive input will almost compliment the nostalgic, yet muddy visuals (reminiscent of Resident Evil, Metal Gear Solid, Silent Hill, etc.).'Vaccine' wraps an interesting puzzle mystery inside a rouge-like survival horror experience that encourages tight resource management and exploration. The mystery of the game's story reveals itself through documents scattered around the house; some containing useful information, others providing background on what's going on. The leveling system doesn't carry from game to game, but will allow you to have more of a fighting chance the longer you survive in a single game. The procedurally generated "quantum" nature of the house can cause it to skew a little on the unfair side sometimes, with some games ending way too quickly due to a hard enemy spawning early when the player hasn't had a chance to level or find weapons\/items (ammo's pretty scarce, too, by the way). However, when it works it serves well to keep the game fresh with each playthrough being tense, thanks in part to the tension building music, cinematic (yet occasionally obscuring) fixed camera angles, and inability to predict what will be behind the next door, all while a thirty-minute timer counts down above you.I'd recommend 'Vaccine' to fans of classic survival horror games, especially at a sale price. A great game to kill half an hour with.. I really appreciate the graphics and overall nostalgic throwback to resident evil games, and that's what i bought it for, but it pains me to say, that it's completelly dull and just not fun at all, and after just these 30 minutes I know I won't be playing this anymore. I hope the developers actually reads this because I actually want something like this, but done better. I would love to see any game with fixed camera angles, with a survival horror theme. I thought that the roguelite elements like permadeath and procedural generation would enrich this, but it did not for me.The game is playable, it works well and I can see the love poured in it. It's highly stylized for a PS1 game. It beautifully mirrors the style of Resident Evil 1 both in visuals and controls. You can have some fun with it, but believe me - I'm a huge fan of classic RE games and Vaccine let me down.I think it would actually work better if it were a linear adventure, with everything handcrafted as beautifully as these backgrounds. The game itself right now feels like an unfinished minigame for this non-existent Story mode.Procedural generation of rooms kinda works fine, but the repetetivness kicks in fast, and the lack of any kind of a map gets confusing, especially when you have identical rooms generated in one run. Random enemy placement is actually fun and I like it. It would work in a linear adventure and it also works here. RE1 had a few different monsters and it was okay. Here this variety is a necessity if you wish for it to be an engaging roguelite game. Maybe take a hint from Raid mode in RE:Revelations 2 where there are maybe 10-20 different monsters, but they have many different and interesting modifiers to them.Also the monsters in vaccine are really unfair. Zombies are okay, bats are pushovers, but these crawlers are insanely strong to the point where the moment they appear, I know it's a game over. Hunters in RE1 were also very dangerous, but you could ooutrun them somehow, and blowing a shotgun actually knocked them over for a brief moment giving the player a chance at fighting them. Here you just wish you manage to kill them before they kill you.And then there are the controls. DOn't get me wrong - I like tank controls. I to this day play the classic RE sometimes. But here the controls feel wild, unresponsive and unpredictable. also there should be a larger margin of error when picking up weapons. It feels as if you have to be in an exact spot to pick the item up.So again: I hope you are listening devs. I hope you maybe polish this one up, change it, or move alogn to a new project entirely. And I want you to succeed. I want to see something like this. But maybe try going with a Linear story but add a mode like this as a bonus? And flesh it out more. Add variety, add incentive to do just one more run. Maybe look at Raid Mode in revelations and don't go the roguelite route and instead do short missions with random drops. Whatever you do, I hope I will see something from you guys in the future. I'm rooting for you, I really do.
- matazonishighsen
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